Sufforin Antidote: Sufforin antidote cures sufforin poisoning.ĭeleriumine Antidote: deleriumine antidote cures deleriumine poisoning, which causes psychosis. Morbusine Antidote: Morbusine antidote cures morbusine poisoning. Naloxone: Naloxone is the only cure to opiate addiction and overdose, therefore it is very important to have on any ship since opiates are one of the most used drugs.Ĭyanide Antidote: Cyanide antidote cures cyanide poisoning. Calyxanide cures all stages of husk infection, but when curing somebody who has late stages of husk infection it may take multiple doses. If you use antibiotics for a person with late stages of husk it will just give them damage.Ĭalyxanide: Calyxanide the best cure you can possibly get for husk infection, so keeping it on any submarine is a good idea. Radiation poisoning will appear like you are constantly taking burn damage for no apparent reason.īroad-Spectrum Antibiotics: Broad-Spectrum Antibiotics is a great cure for husk infection (may take multiple doses), but only in the early stages. This section talks about the various cures to poisons, infections, and other types of afflictions.Īntirad: Antirad cures radiation poisoning, and radiotoxin. Cure - oxygenite, deusizine, CPR, and finding oxygen. Oxygen Deprivation: Cause - sufforin poisoning, absence of oxygen, and being unconcious from health loss. Cure - alien Blood (bad idea), blood packs, and saline packs. Effect - death.īlood Loss: Cause - gunshot wounds, bleeding, and bites. Effect - none.Ĭrushing: Cause - Being in high pressure water. Cure - opiates, bandages, and antibiotic glue. Additionally, if you aren't trained to use welders or cutters, you will burn yourself. Effect - blood loss.īurn: Cause - Fires, welder flame, cutter flame, and radiation poisoning. Effect - blood loss.īite Wound: Cause - hostile animals. Cure - bandages, antibiotic glue, and opiates. Effect - none.īleeding: Cause - bullets, knives, and other sharp weapons. Cure - opiates, tonic liquid, and antibiotic glue. Internal: Cause - hard impacts with blunt objects, walls, or grenades. You get back all the expensive parts, so you can grind your way up by re-re-re-recrafting diving suits all over again.These are different forms of damage you can get, and their various sources. If you do that, you should be able to catch up.Įdit: In later campaign, deconstructing diving or combat suits just to recraft them only loses you one rubber. Ĭraft storage containers from steel to organize cabinets.Ĭraft combat diving suits once you got spare green diving suits (deconstructing yields titanium-aluminium-alloy which is needed for combat suits, ballistic fibre can be crafted from titanium which you get from deconstructing the alloy as well). This is not important since everyone will stack up to 8 tanks anyway, but it grants skill for you. (Assuming your crew actually knows how to get the "free" oxygen tanks and diving suits on stations). Replace all oxygen tanks once you can craft "good" (green) ones and there is enough aluminium. So 10% more from green tanks is very, very impactfull. You're the one supposed to fill up welding fuel, especially since in early game every bit counts and ethanol can be sparse. Lifehack: Everything that needs mechanical skill should be crafted by you.ĭon't worry, if it says "required skill" that just means you're crafting slower than optimal, but it will still grant you the item as well as the mechanical exp.
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